SurgeonCreature 2
Source Pathfinder NPC Core
Perception +14
Languages Common
Skills Crafting +10, Diplomacy +8, Medicine +16
Str +1, Dex +3, Con +1, Int +2, Wis +4, Cha +0
AC 17; Fort +7; Reflex +7; Will +10;
HP 30
Speed 25 feet
Scalpel
+11 (+7, +3) to hit (agile, finesse, versatile s) 1d4+1 PiercingScalpel
+11 (+7, +3) to hit (agile, finesse, thrown 10, versatile s) 1d4+1 PiercingFist
+11 (+7, +3) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 BludgeoningBonesaw
+9 (+4, -1) to hit (trip) 1d8+1 SlashingDoctor's Hand
When the surgeon rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Medical SpecialistIn medical matters, a surgeon is a 6th-level challenge.
Medical Malpractice
The surgeon attempts a medicine check against the Fortitude DC of one living creature they can see within 60 feet.
On a success, the surgeon's melee Strikes deal an extra 1d6 precision damage against that creature (2d6 on a critical success) until 1 minute passes or the surgeon critically hits that creature, whichever comes first.
Using this action again ends any previous one. A surgeon can target an individual creature no more than once per day with this ability.
The surgeon specializes in the physical alteration of the body to prevent the spread of disease, removing necrotic and decaying flesh to help the whole to survive. Few healers know the science of anatomy and physiology better.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.