Suli Dune DancerCreature 1
Source Pathfinder Monster Core 2
Perception +5
Languages Common, Petran, Pyric, Sussuran, Thalassic
Skills Acrobatics +5, Deception +6, Diplomacy +7, Occultism +4, Performance +7, Society +4
Str +2, Dex +2, Con +0, Int +1, Wis +0, Cha +4
AC 15; Fort +3; Reflex +5; Will +5;
HP 16
Speed 25 feet
Scimitar
+7 (+2, -3) to hit (forceful, sweep) 1d6+2 SlashingElemental Bulwark

Trigger An enemy is about to damage the dune dancer with cold, electricity, or fire, or with a spell that has the air, earth, fire, or water trait
Effect The dune dancer gain resistance 2 against the triggering damage
Distracting Dance
(mental, visual)With a twirl of their body or with elaborate hand movements, the suli dune dancer attempts to distract a creature within 30 feet. The dune dance attempts a performance check against the target's Perception DC.
Critical Success The target is Off-Guard and takes a –2 circumstance bonus to Perception checks until the end of the dune dancer's next turn.
Success The target is off-guard until the end of the dune dancer's current turn.
Critical Failure The dune dancer is off-guard against attacks from the target until the end of their next turn.
Elemental Assault
Elemental magic fills the dune dancer's body or weapon. The dune dancer chooses one element and makes a melee Strike. The Strike deals an additional 1d4 damage of the indicated type and has the trait corresponding to the element:
Air electricity
Earth bludgeoning
Fire fire
Metal slashing
Water cold
Wood vitality
Occult Spontaneous Spells (DC 17, +9 to hit)
Cantrips (1st Level): Detect Magic, Guidance, Shield, Telekinetic Hand, Telekinetic Projectile
1st Level (2 slots): Dizzying Colors, Soothe, Sure Strike
Because their genie forebears travel all across the Universe, sulis (scions of mortals and jann, who are composed of all six elements) are by and large the most common geniekin on that plane. They're often artisans and peace brokers, compelled to try and bring harmony and balance in a world wrought with discord.
Sulis have a natural charm that often eludes other geniekin, but they tend to layer on a level of boastful pride or even arrogance as a personal quirk or humorous facade. Few non-sulis realize that bragging isn't simply the symptom of a puffed-up ego for sulis, but instead a cultural institution easily comparable to human poetry. Sulis' boasts not only glorify themselves but also secure their companions' and families' accomplishments in history, with the ultimate goal of spinning stories that will be retold for generations. This is especially true for sulis who have lived with other geniekin and have been seen as lesser for not having a strong connection to an Elemental Plane.
Suli dune dancers are but one way these geniekin seek to integrate with other humanoid societies. They work to hone their skills at boasting to an extent that their claims help bolster those they travel with. Suli from regions other than deserts adjust their names to match their terrains, but regardless of whether they prefer forests, hills, or arctic plains, their boasts remain as compelling.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
SuliSulis are planar scions descended from jann.