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String Slime (BB)Creature 3


MediumMindlessOoze
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +5 (motion sense (precise) 60 feet)
Languages none
Skills Athletics +11
Str +4, Dex -5, Con +5, Int -5, Wis +0, Cha -5

AC 10; Fort +12; Reflex +0; Will +5;
HP 90
Speed 20 feet
Immunities acid, critical hits, precision, slashing, unconscious, visual, bleed

Pseudopod One Action +11 (+6, +1) to hit (unarmed) 1d8+4 Bludgeoning + 1d6 Acid

Motion Sense

A string slime can feel nearby motion through vibration and air movement.

Split

Whenever a string slime would take slashing damage (if it weren't immune) and has at least 10 Hit Points, it splits into two identical slimes with half the original's Hit Points. One string slime is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, move smaller creatures and objects out of the way to make a space or the split is canceled at the GM's discretion.

Tag Team Two Actions

The slime arcs acidic protoplasm to another string slime within 30 feet along a straight line. Each creature in that line takes 3d6 acid damage with a DC 16 reflex save. A creature that fails its save is also knocked Prone.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Ooze

Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.