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Striding FireCreature 6


MediumElementalFire
Source Pathfinder Monster Core 2
Perception +14 (darkvision, smoke vision)
Languages Pyric
Skills Acrobatics +15, Athletics +12
Str +2, Dex +5, Con +3, Int +0, Wis +4, Cha +1

AC 24; Fort +11; Reflex +17; Will +14;
HP 115
Speed 50 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 10

Fist One Action +17 (+13, +9) to hit (agile, finesse) 2d8+5 Bludgeoning + 1d6 Fire

Smoke Vision

The striding fire ignores the Concealed condition from smoke.

Burning Rush Two Actions (fire, primal)

The striding fire stretches out its legs to an impossible length, propelling it forward. The striding fire Strides up to double its Speed in a straight line. Its movement during this Stride doesn't trigger reactions. Any creature the striding fire was adjacent to at any point during this Stride must attempt a DC 24 reflex save. If it critically fails, it's knocked Prone by a wave of heated air. The striding fire can't use Burning Rush for 1d4 rounds.


An embodiment of the speed and chaos of a spreading blaze, a striding fire appears as a lithe and long-limbed humanoid composed of shifting-hued flames churning around a skeleton-like framework.


Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction to the surrounding environment, and many fire elementals seem to enjoy seeing their flames spread far and wide.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.