Street MusicianCreature 2
Source Pathfinder NPC Core
Perception +9
Languages Common
Skills Athletics +6, Crafting +5, Deception +8, Diplomacy +8, Performance +8, Society +6
Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +4
AC 17; Fort +8; Reflex +8; Will +9;
HP 32
Speed 25 feet
Dagger
+9 (+5, +1) to hit (agile, versatile s) 1d4+4 PiercingDagger
+8 (+4, +0) to hit (agile, thrown 10, versatile s) 1d4+4 PiercingFist
+9 (+5, +1) to hit (agile, nonlethal, unarmed) 1d4+4 BludgeoningDistracting Drone

Requirements The street musician is playing their instrument
Effect The street musician attempts a performance check compared to the Will DC of an observer within 30 feet. On a success, the target is Fascinated by the street musician and Off-Guard for 1 round.
Sneak AttackThe street musician deals an additional 1d4 precision damage to Off-Guard creatures. This increases to 1d6 against creatures off-guard due to the street musician's Feint or distracting drone.
Occult Spontaneous Spells (DC 18, +10 to hit)
Cantrips (1st Level): Daze, Figment, Light, Summon Instrument
1st Level (3 slots): Charm, Force Barrage, Ventriloquism
Many musicians make their living off stage by playing at markets, fairs, or crossroads. While their fame may not be as widespread as theatrical performers, they are nonetheless staples of many communities.
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.