Storm LordCreature 9
Source Pathfinder Bestiary
Perception +18 (darkvision)
Languages Sussuran
Skills Acrobatics +20, Stealth +18
Str +4, Dex +7, Con +4, Int -1, Wis +3, Cha +0
AC 30; Fort +15; Reflex +20; Will +16;
HP 120
Speed 0 feet (fly 75 feet)
Immunities bleed, paralyzed, poison, sleep
Gust
+20 (+15, +10) to hit (finesse, reach 15) 2d12+10 BludgeoningLightning Lash
+20 (+15, +10) to hit 2d12+4 ElectricityDisperse

Trigger The storm lord takes damage from a hostile action.
Effect The storm lord disperses.
Until the end of the current turn, it can't be attacked or targeted, doesn't take up space, and any auras or emanations it has are suppressed. At the end of the turn, the storm lord reforms in any space in which it can fit within 50 feet of where it dispersed and any auras or emanations it has are restored as long as their duration didn't run out while it was dispersed.
High Winds (air, aura)20 feet. Air within the emanation is difficult terrain for Flying creatures that do not have the air trait.
SwiftnessThe storm lord's movement doesn't trigger reactions.
Push 5 feet
Requirements The monster's last action was a successful Strike that lists Push in its damage entry
Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.
Storm lords wage battles to claim important territory within the Plane of Air.
Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.