Storm Bear (3-4)Creature 4
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +11 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +12
Str +4, Dex +3, Con +3, Int -3, Wis +1, Cha +0
AC 21; Fort +13; Reflex +11; Will +7;
HP 60
Speed 35 feet
Immunities electricity
Jaws
+14 (+9, +4) to hit (unarmed) 2d8+4 Piercing + 1d4 ElectricityClaw
+14 (+10, +6) to hit (agile, unarmed) 2d6+4 SlashingConsume Lightning

Trigger The storm bear is targeted by, or in the area of, an effect that deals electricity damage
Effect The storm bear devours some of the electricity to fuel a quick burst of speed, becoming Quickened for 1 round. While quickened, the storm bear's motions produce visible sparks of electricity.
Thunderous Roar
(auditory, primal, sonic)The storm bear unleashes a deafening roar. Any non-storm bear creature within 10 feet takes 2d10 sonic damage (DC 19 fortitude save); creatures that critically fail this save are deafened for 1d6 rounds.
The storm bear can't use Thunderous Roar again for 1d4 rounds.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.