Storm Bear (1-2)Creature 2
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +7 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +9
Str +3, Dex +2, Con +3, Int -3, Wis +1, Cha +0
AC 18; Fort +11; Reflex +8; Will +5;
HP 30
Speed 35 feet
Immunities electricity
Jaws
+11 (+6, +1) to hit (unarmed) 1d8+3 Piercing + 1d4 ElectricityClaw
+11 (+7, +3) to hit (agile, unarmed) 1d6+3 SlashingConsume Lightning

Trigger The storm bear is targeted by, or in the area of, an effect that deals electricity damage
Effect The storm bear devours some of the electricity to fuel a quick burst of speed, becoming Quickened for 1 round. While quickened, the storm bear's motions produce visible sparks of electricity.
Thunderous Roar
(auditory, primal, sonic)The storm bear unleashes a deafening roar. Any non-storm bear creature within 10 feet takes 2d6 sonic damage (DC 17 fortitude save); creatures that critically fail this save are deafened for 1d6 rounds.
The storm bear can't use Thunderous Roar again for 1d4 rounds.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.