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Stony BatCreature 3


UncommonSmallBeast
Source Pathfinder Howl of the Wild
Perception +11 (echolocation (precise) 30 feet)
Languages none
Skills Acrobatics +11, Stealth +11
Str +2, Dex +4, Con +2, Int -3, Wis +2, Cha +1

AC 18; Fort +9; Reflex +11; Will +7;
HP 48
Speed 15 feet (fly 30 feet)
Immunities petrified

Jaws One Action +11 (+6, +1) to hit (finesse, unarmed) 2d8+2 Piercing

Echolocation

The stony bat can use hearing as a precise sense with the listed range.

Petrify Body Part Two Actions (earth, primal)

The stony bat breathes a puff of petrifying gas onto an adjacent creature, targeting a specific body part. The target must succeed at a DC 20 fortitude save or be partially petrified for 1 minute, with an effect varying with the body part targeted.

Petrify Vapor Two Actions (earth, primal)

The stony bat breathes petrifying gas in a 15-foot cone, too thin to harm creatures in the area. However, it petrifies ambient moisture, raining down a cascade of tiny stones onto any creatures in the space directly below the cone. The falling rocks deal 4d6 bludgeoning damage (DC 20 reflex). The stony bat can't use Petrify Vapor again for 1d4 rounds.

Stone Feast

The stony bat specifically targets petrified body parts, which it can consume, unlike flesh. The stony bat's jaws deal an extra 1d6 damage against a creature that has been petrified, either partially or completely, and ignore the Hardness of petrified creatures.


Gorgons are a broad group of animals that share a few peculiar traits. All gorgons are covered in armored plates and breathe petrifying gases. Other than these features, gorgons can resemble almost any animal. While some gorgons may seem like less physically imposing creatures, they should never be underestimated. Gorgons are canny hunters, and even a small puff of their breath can immobilize almost any prey.


These creatures resemble chubby bats covered in small overlapping metal plates. They can't exhale enough petrifying gas to paralyze a normal-sized humanoid, but it's effective on their usual prey of insects and other small animals, which they petrify before consuming. However, stony bats have learned how to use their petrification gas to defend themselves against larger creatures, freezing a limb or raining down pebbles of petrified water vapor.

Further, they can work together to bring down larger creatures, petrifying and consuming them limb by limb.

Stony bats generally live in caves in large groups, though they frequently fly out in small numbers for hunting. They typically aren't aggressive against non-prey they encounter outside, though they're very protective of their caves. Oreads and others who don't fear petrification sometimes keep stony bats as pets.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.