Stonefish SwarmCreature 2
Source Pathfinder Howl of the Wild
Perception +11 (low light vision)
Languages none
Skills Acrobatics +9, Athletics +6, Stealth +11
Str +2, Dex +3, Con +2, Int -5, Wis +1, Cha -1
AC 16; Fort +11; Reflex +8; Will +5;
HP 25
Speed 0 feet (swim 25 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 3, Splash Damage 3
Resistances Bludgeoning 3, Slashing 3
Defensive Spines
When a creature enters the stonefish swarm's space, that creature takes 1d4 piercing damage and is exposed to stonefish swarm venom.
Reef Camouflage
(concentrate)Until the next time it acts, the stonefish swarm appears to be a colorful coral reef. It has an automatic result of 26 on Deception checks and DCs to pass as a reef.
Inject Poison
Each enemy in the swarm's space takes 2d4 piercing damage (DC 18 reflex save). Creatures that fail the save are exposed to stonefish swarm venom.
Stonefish Swarm Venom (poison)Saving Throw DC 18 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison and Clumsy 1 (1 round)
Stage 2 1d6 poison and Clumsy 2 (1 round)
Stage 3 2d6 poison damage and clumsy 2 (1 round)
Stonefish occasionally band together where food is abundant, filling all nooks and crannies of a coral reef. In large numbers, stonefish can take on prey much larger than themselves.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
AquaticAquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.