StonefishCreature 0
Source Pathfinder Howl of the Wild
Perception +7 (low light vision)
Languages none
Skills Acrobatics +7, Athletics +4, Stealth +9
Str +2, Dex +3, Con +2, Int -5, Wis +1, Cha -1
AC 16; Fort +9; Reflex +6; Will +3;
HP 15
Speed 0 feet (swim 25 feet)
Bite
+7 (+2, -3) to hit (finesse) 1d6+2 PiercingSpines
+6 (+1, -4) to hit 1d4+2 PiercingCamouflage
The stonefish can [/act hide] in its natural environment even if it doesn't have cover.
Defensive SpinesWhen a creature moves into a space with one or more stonefish, that creature takes 1d4 piercing damage and is exposed to stonefish venom.
Stonefish Venom (poison)Saving Throw DC 16 fortitude
Maximum Duration 3 hours
Stage 1 Clumsy 1 (1 round)
Stage 2 Clumsy 2 (10 minutes)
Stage 3 3d6 poison and clumsy 2 (1 hour)
Stonefish use their superior camouflage to lie in wait and devour small prey, becoming indistinguishable from the reefs they call home. Larger creatures are also at risk, although mostly through accidental contact with the stonefish's spines and their agonizing venom.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
AquaticAquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.