Stone GiantCreature 8
Source Pathfinder Monster Core
Perception +16 (darkvision)
Languages Common, Jotun, Petran
Skills Acrobatics +14, Athletics +20, Intimidation +14, Nature +18, Stealth +14
Str +6, Dex +2, Con +4, Int +0, Wis +4, Cha +0
AC 27; Fort +18; Reflex +14; Will +14;
HP 150
Speed 35 feet
Greatclub
+21 (+16, +11) to hit (backswing, magical, reach 10, shove) 2d10+12 BludgeoningFist
+20 (+16, +12) to hit (agile, reach 10, unarmed) 2d6+14 BludgeoningRock
+18 (+13, +8) to hit (brutal) 2d6+12 BludgeoningSwat Projectile

Requirements The stone giant must have a free hand but can Release anything as part of this reaction
Trigger The giant is targeted by a physical ranged attack
Effect The stone giant gains a +4 circumstance bonus to AC against the triggering attack. If the attack misses and the projectile was made of stone, the giant can throw it back at the attacker as a rock ranged Strike.
Big Swing
The stone giant makes a greatclub Strike. The target is Pushed up to 10 feet on a hit or up to 20 feet on a critical hit.
If the target collides with a solid object, it takes bludgeoning damage as though it had fallen the distance it moved.
Create Boulder
(earth, primal)The stone giant molds a boulder from primal earth and throws it as a rock Strike. A creature hit by the Strike must succeed at a DC 26 reflex save or be knocked Prone.
Stone giants are stoic, reclusive herders and artists with a rich history and collection of traditions. They dwell in caves in tall mountains and craggy ranges, where their grayish skin allows them to blend in with their surroundings and go unnoticed, despite being around 12 feet tall. Benign travelers who come across a clan of stone giants need not worry, however, for stone giants do not actively invite confrontation or strife. They are, by and large, peaceful people who seek wisdom through exploration of nature and long meditations on the elements of the natural world. Their elders are among the wisest of giants, using their charisma and druidic magic to lead their clans to prosperity and harmony with nature.
A stone giant clan will usually raise a number of animals as pets, favoring cave bears, elephants, or dinosaurs depending on the environment. Many clans also accept allies, considering arboreals, elementals, and even gargoyles as kin through their shared connection with the earth.
Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
GiantGiants are massive humanoid creatures.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.