Star ArchonCreature 19
Source Pathfinder Bestiary 2
Perception +35 (darkvision, truesight (precise) 60 feet)
Languages Diabolic, Draconic, Empyrean, Tongues
Skills Lore +39, Acrobatics +31, Arcana +33, Athletics +37, Diplomacy +33, Intimidation +33, Occultism +33, Religion +37, Society +33
Str +8, Dex +9, Con +6, Int +9, Wis +9, Cha +6
AC 43; Fort +31; Reflex +34; Will +34; +1 status to all saves vs. magic
HP 400
Speed 35 feet (fly 75 feet)
Weaknesses Unholy 15
Resistances Fire 15
Returning Starknife
+38 (+34, +30) to hit (agile, deadly d8, finesse, good, holy, magical, reach 10, versatile s) 3d6 Fire + 3d4+16 PiercingStarknife
+38 (+34, +30) to hit (agile, deadly d8, good, holy, magical, thrown 60, versatile s) 3d4+16 Piercing + 3d6 FireConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicBlinding Soul (divine, light, visual)Whenever the star archon takes slashing damage, bright light pours from their wounds. Non-archons within 10 feet must attempt a DC 38 fortitude save.
On a failure, a creature is Dazzled for 1 round. On a critical failure, the creature is Blinded for 1d4 rounds instead.
The creature is then temporarily immune for 1 round.
Explosive Rebirth (death, divine, fire, good)When killed, the star archon explodes in a blinding flash of holy energy that deals 12d6[fire],12d6 spirit12d6 fire damage and 12d6 spirit damage to anything in a 100-foot emanation, with a DC 40 reflex save.
A non-archon creature that sees the explosion and critically fails its save is permanently Blinded as well.
The slain star archon reincarnates 1d4 rounds later as a shield archon.
Retributive Strike
Damage Reduction 21
A star archon can also make a Retributive Strike by throwing its starknife, and the enemy and ally can be within 60 feet instead of 15 feet.
Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.
Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.
Archon's DoorOnce per day, if an archon sees another creature cast dimension door, the archon can use Translocate (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon's dimension door. If the archon's dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.
Prudent Asterism
The star archon calculates a celestial constellation and sends their starknife flying along that path from one foe to the next. It makes a starknife Strike against a target within 60 feet. If the Strike hits, it can make another Strike at a different target within 60 feet of the first target, and so on, until it misses with a Strike or runs out of targets it hasn't attacked within range of the most recent target.
The star archon can attack a given target only once per use of this ability. These attacks don't apply any range increment penalty, and the star archon resolves all the attacks before increasing the multiple attack penalty.
Divine Innate Spells (DC 43, +33 to hit)
1st Level: Heal
4th Level: Dimension Door (At will)
5th Level: Sending, Tongues (Constant)
6th Level: True Seeing (Constant)
7th Level: Prismatic Spray
9th Level: Blindness, Implosion, Sunburst
Embodiments of the virtue of prudence, star archons serve as philosophers and administrators, and in times of war as the tacticians, strategists, and generals of archon armies. Star archons burn with the glory and intensity of a sun, and their sense of duty and desire to defeat evil are as indefatigable as the light of the stars. While their dazzling intellects and unmatched strategic cunning make them most useful in war rooms rather than on battlefields, star archons are fierce opponents when motivated to enter the fray. Those who witness the self-sacrifice of a star archon and live to tell the tale describe the experience in terms that might befit the sight of a supernova at the instant the star collapses in on itself.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ArchonMembers of this family of celestials are the protectors of Heaven and are typically holy. They have darkvision and a weakness to unholy.
CelestialCreatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.