Standard BearerCreature 4
Source Pathfinder NPC Core
Perception +12
Languages Common
Skills Lore +10, Diplomacy +11, Medicine +10, Society +8
Str +2, Dex +2, Con +2, Int +0, Wis +2, Cha +3
AC 20; Fort +10; Reflex +8; Will +14;
HP 60
Speed 25 feet
Ranseur
+12 (+7, +2) to hit (disarm, reach 10) 1d10+8 PiercingShortsword
+12 (+8, +4) to hit (agile, versatile s) 1d6+8 PiercingFist
+12 (+8, +4) to hit (agile, nonlethal, unarmed) 1d4+8 BludgeoningInspiring Aura (aura, emotion, mental, visual)
60 feet. The standard bearer and each ally in the aura who can see their battle standard gains a +1 status bonus to initiative rolls and saves against fear effects. Each time an affected creature gains the Frightened condition, reduce the frightened value by 1.
Signal the Advance!
(mental, visual)The standard bearer raises their flag to the sky, signaling their allies to charge. Each ally affected by inspiring aura can use a reaction to Stand, Step, or Stride.
Stay in the Fight!
(auditory, mental)The standard bearer shouts an inspiring cry. Each ally affected by inspiring aura gains 10 temporary Hit Points that last for 1 minute.
Effect: Stay in the Fight!
Within a troop, the standard bearer is a beacon of morale, cohesion, and camaraderie. They proudly wave the flag of the entity they fight for. Whether they lead the spearhead or provide support from the back lines, their presence alone is usually enough to rally the soldiers around them to continue fighting.
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.