Stalker AutomatonCreature 5
Source Pathfinder Monster Core 2
Perception +15 (darkvision)
Languages Common, One Other Language The Stalker Knew In Life Usually Jistkan, Telepathy 60 Feet
Skills Acrobatics +12, Athletics +11, Stealth +14, Survival +13
Str +4, Dex +5, Con +3, Int +3, Wis +4, Cha +1
AC 21; Fort +10; Reflex +14; Will +13;
HP 65
Speed 30 feet (climb 20 feet)
Resistances Physical 5
Jaws
+15 (+10, +5) to hit 2d10+6 PiercingClaw
+15 (+11, +7) to hit (agile) 2d6+6 SlashingTelepathy 60 feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Astral Blink
(concentrate, manipulate, teleportation)Frequency once per round
Effect The stalker steps sideways into the astral realm, reappearing nearby. The stalker teleports to an unoccupied space within 15 feet that they can see.
Astral Pounce
Requirements The stalker hasn't used Astral Blink this round
Effect The stalker Astral Blinks or Strides and makes a Strike at the end of that movement. If the stalker began this action Hidden, it remains hidden until after this ability's Strike. The stalker then Astral Blinks or Strides again, whichever it did not already do.
Sneak AttackThe creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Arcane Innate Spells (DC 20, +0 to hit)
4th Level: Translocate (At Will)
Stalker automatons house the minds of skilled hunters, scouts, and assassins in bodies patterned after the great hunters of the natural world. Stalkers generally have the shape of wolves, large cats, and other predatory creatures. The ancient artifcers improved upon their natural abilities, adding in specialized systems of arcane camoufage and movement. Surviving stalkers still pride themselves as hunters without peer, even as they've adapted to their animalistic forms.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AutomatonA creature with this trait is a member of the automaton ancestry.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.