SsalarnCreature 2
Perception +8 (darkvision)
Languages Draconic
Skills Acrobatics +7, Athletics +8, Crafting +4, Intimidation +6, Stealth +7
Str +4, Dex +1, Con +3, Int -3, Wis +2, Cha +0
AC 18; Fort +11; Reflex +5; Will +8;
HP 30
Speed 30 feet (climb 30 feet)
Immunities paralyzed, sleep
Jaws
+10 (+5, +0) to hit (magical, unarmed) 1d8+6 PiercingClaw
+10 (+6, +2) to hit (agile, magical, unarmed) 1d6+6 SlashingNatural Camouflage
Ssalarn's white and blue scales provide natural camouflage. In areas of snow and ice, Ssalarn can move at his full Speed when Sneaking, and he gains a +4 circumstance bonus to Hide.
Gelid Breath
The tatzlwyrm belches a puff of frigid vapor into the face of an adjacent creature, which must attempt a DC 15 fortitude save; the creature takes a -2 circumstance penalty to this save if it's Grabbed or Off-Guard. The tatzlwyrm can't use Gelid Breath again for 2 rounds.
Critical Success The target is unaffected.
Success The target is Clumsy 1 for 1 round.
Failure The target takes 2d6 cold damage and is clumsy 1 for 1 round.
Critical Failure The target takes 4d6 cold damage and is clumsy 1 for 1 minute.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.