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SramanaCreature 15


MediumAngelCelestialHoly
Source Pathfinder Monster Core 2
Perception +29 (darkvision, heed the fettered (imprecise) 120 feet)
Languages Diabolic, Draconic, Empyrean, Requian, Truespeech
Skills Lore +27, Acrobatics +23, Athletics +29, Diplomacy +26, Medicine +27, Religion +29
Str +8, Dex +4, Con +6, Int +4, Wis +8, Cha +5

AC 36; Fort +26; Reflex +24; Will +28;
HP 300
Speed 40 feet (fly 75 feet)
Immunities confused, fear effects
Weaknesses Unholy 15
Resistances Mental 15

Khakkhara One Action +31 (+26, +21) to hit (magical, shove, two hand d10, versatile p) 2d6+14 Bludgeoning
Fist One Action +30 (+26, +22) to hit (agile, holy, nonlethal, unarmed) 2d4+12 Bludgeoning + 2d6 Poison

Heed the Fettered

The sramana can detect penitent creatures who wish to atone for their misdeeds, creatures with the soulbound trait, and soul gems as an imprecise sense with a range of 120 feet.

Soul-Rescuing Vow

A sramana can use interplanar teleport to teleport near a truly penitent creature, soulbound creature, or soul gem of which they're aware. If they do, they don't need a planar key and arrive 1d20 miles away from the subject. They can also teleport to Nirvana or The Boneyard without a planar key.

Aura of Renunciation (aura, divine, mental)

100 feet. Truly penitent creatures in the sramana's aura are affected by a DC 35 Sanctuary spell. If any creature within the aura takes a hostile action, sanctuary ends for only that creature, not for the other creatures in the aura.

In addition, soul gems in the aura can't be ingested, consumed, or otherwise used. A creature who attempts to do so becomes Sickened 1 unless it succeeds at a DC 37 fortitude save.

Shelter the Sufering Two Actions

Frequency once per day


Effect The sramana tosses the shawl of their robes into the air, where it expands to protect the sufering. Each truly penitent creature in a 100-foot emanation is affected by an Invisibility spell, and the area is affected by the feld of life spell, though it afects only penitent creatures and soulbound creatures. These efects last for 1 round but can be sustained for up to 1 hour.


Divine Innate Spells (DC 37, +29 to hit)

Cantrips (8th Level): Daze, Divine Lance, Light, Message, Vitality Lash
1st Level: Heal
2nd Level: Calm, Cleanse Affliction, Clear Mind, Dispel Magic
5th Level: Sending, Truespeech (Constant)
7th Level: Divine Decree, Interplanar Teleport (at will; see soul-rescuing vow), Planar Seal
8th Level: Divine Inspiration, Moment of Renewal, Pinpoint


Rituals

Angelic Messenger, Atone


Sramanas, or renouncer angels, exist to help liberate the penitent and ease their suffering. Unusual for angels of such power, sramanas are drawn exclusively from compassionate and enlightened mortal souls who are often more perceptive to the pains of mortal existence.

These tireless celestials embark upon impossible tasks and unfathomable labors to free souls lost, abandoned, and imprisoned in the Lower Planes. This earns them great enmity from fiends and other callous entities, many of whom treat souls as simple playthings and currency and who ironically see the renouncer angels as thieves of souls they've "rightfully" cheated, stolen, or traffcked for their own purposes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Angel

This family of celestials are messengers and warriors. Most angels are holy, have darkvision, and have a weakness to unholy.

Celestial

Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.