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SquirrelwindCreature 10


LargeAirAnimalElemental
Source Pathfinder Blog: April Fool's Bestiary
Perception +19 (darkvision)
Languages none
Skills Acrobatics +22, Stealth +16
Str +6, Dex +7, Con +3, Int +0, Wis +3, Cha +0

AC 32; Fort +15; Reflex +23; Will +17
HP 130
Speed 0 feet (fly 75 feet)
Immunities paralyzed, poison, precision, sickened, sleep, swarm mind
Resistances Physical 10

Gust One Action +22 (+17, +12) to hit (finesse, reach 20) 2d12+10 Bludgeoning
Squirrel One Action +22 (+17, +12) to hit (deadly d10, thrown 30, versatile s) 2d4+10 Bludgeoning

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Chittering (auditory, aura)

60 feet. The chitters of wind-buffeted squirrels disrupts the senses, making air and ground within the emanation difficult terrain for all creatures that hear the sound.

Squirrel Surge One Action (flourish)

Each enemy within the squirrelwind's chittering aura takes 1d8 slashing damage.

Swiftness

The squirrelwind's movement doesn't trigger reactions.

Push 10 feet One Action

Requirements The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.