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Squirming SwillCreature 2


SmallChaoticEvilUndeadUnholy
Source Pathfinder Bestiary 3
Perception +6 (motion sense (precise) 60 feet)
Languages none
Skills Acrobatics +7, Stealth +9
Str -1, Dex +3, Con +3, Int -5, Wis +0, Cha -4

AC 17; Fort +11; Reflex +9; Will +6; +2 status to all saves vs. curses
HP 28 (void healing)
Speed 20 feet (swim 15 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious, visual
Resistances Fire 2

Offal One Action +9 (+4, -1) to hit (finesse, magical) 1d10-1 Bludgeoning + 1d6 Fire
Scalding Oil One Action +9 (+4, -1) to hit (fire, magical) 2d6 Fire

Magical Broth (magical)

The squirming swill retains some residue from the magical broth it was stewed in. A creature can salvage the portion of a destroyed squirming swill that contains the greatest amount of this liquid by squeezing its remains. This liquid can be used as an oil or potion of the swill's level or lower, typically a Healing Potion (Minor), Nectar of Purification, or Oil of Potency. This consumable follows the normal rules for Activating an oil or potion.

Motion Sense 60 feet

Squirming swill can sense nearby creatures through vibration and air or water movement.

+2 Status to All Saves vs. CursesMalodorous Smoke (aura, curse, magical, olfactory)

15 feet. The squirming swill reeks of food that is simultaneously burned and spoiled. A creature that enters or starts its turn in the emanation must succeed at a DC 17 fortitude save or become Sickened 1 (Sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

When a creature succeeds at a Fortitude save to recover from this sickness, it regurgitates a chunk of food that immediately slithers away to join the swill, restoring 3 healing Hit Points to the swill.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Slippery Grease

The first time on its turn that the squirming swill hits a creature with its Offal Strike, hot grease from its body splatters the ground in the target's space. The target must succeed at a DC 17 reflex save or DC 17 acrobatics check, falling Prone on a failure.


Grotesque pieces of cast-off animal carcasses slowly stew into an overcooked mass at the bottom of a witch or hag's cauldron. The animals' magical organs-the eyes of the newt, the tongue of the frog-have already been removed, leaving only these sad remains. Nevertheless, animated by long exposure to magic, they sometimes peel free from the sides of the cauldron and wriggle out to freedom. The refuse moves in one giant mass, its skin blackened and crispy, leaving a trail of dripping grease and gravy. Its body is perpetually steaming hot, as though fresh from the pot, fat popping and sizzling.

Squirming swills wander kitchens, sewers, swamps, midden pits, and grimy city canals. With little intelligence and no agenda, they come after any creature that remotely resembles the one who stewed them-usually, anything humanoid will do. Most swills try immediately to kill the creature, but some approach longingly, as though reuniting with a lost parent. They also seem to show sympathy or fellowship to other small animals. Unfortunately, their grotesque scent or the heat of their touch tends to scare away the living. Handily, the squirming swill is just as happy to befriend a small animal's corpse, unconcerned about its level of decay.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.