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SpyCreature 6


Mediumโ€‹Humanโ€‹Humanoidโ€‹
Source Pathfinder NPC Core
Perception +14
Languages Common
Skills Lore +16, Acrobatics +14, Deception +16, Diplomacy +14, Intimidation +14, Society +14, Stealth +16, Thievery +14
Str +0, Dex +4, Con +0, Int +2, Wis +2, Cha +4

AC 23; Fort +12; Reflex +16; Will +14;
HP 90
Speed 25 feet

Rapier One Action +17 (+12, +7) to hit (deadly d8, disarm, finesse, magical) 1d6+7 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, finesse, versatile s) 1d4+7 Piercing
Dagger One Action +16 (+12, +8) to hit (agile, thrown 10, versatile s) 1d4+7 Piercing
Fist One Action +16 (+12, +8) to hit (agile, finesse, nonlethal, unarmed) 1d4+7 Bludgeoning

Noble's Ally

The spy has positioned themself to seem a trusted ally, gaining a +2 circumstance bonus to [/act gather-information options=nobles-ally] or to [/act make-an-impression options=nobles-ally] among the nobles of that court.

Hidden Blade One Action

Frequency once per round


Effect The spy draws a weapon and then Strikes with it. The target of the strike is Off-Guard against the attack.

Sneak Attack

The spy deals an extra 2d6 precision damage to Off-Guard creatures.


Any number of nobles could be spiesโ€”a beloved confidante of the queen or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information.


The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.