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Sportlebore SwarmCreature 7


LargeAnimalSwarm
Source Pathfinder Monster Core 2
Perception +13 (low light vision)
Languages none
Skills Acrobatics +17, Stealth +17
Str +2, Dex +6, Con +4, Int -4, Wis +2, Cha +4

AC 25; Fort +15; Reflex +17; Will +13;
HP 85
Speed 35 feet (fly 35 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 7, Splash Damage 7
Resistances Bludgeoning 3, Piercing 7, Slashing 7

Sportlebore Infestation (disease)

Saving Throw DC 22 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 Enfeebled 1 (1 hour)

Stage 3 Enfeebled 2 (1 hour)

Stage 4 4d6 bludgeoning damage (DC 25 fortitude save) as the host painfully vomits out a sportlebore swarm and returns to stage 1

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Pour Down Throat Reaction

Trigger A creature in the sportlebore swarm's area speaks, Casts a Spell, or opens its mouth


Effect A portion of the sportlebore swarm attempts to surge down the throat of the triggering creature, who must attempt a DC 25 fortitude save.


Critical Success The creature is unaffected.

Success The creature gets a mouthful of sportlebores. They spit the insects out and avoid further damage, but they can't speak for 1 round, and if they were performing a spellcasting action, the spell fails and the caster wastes the action.

Failure The creature takes 4d6 piercing damage from sportlebore bites, can't speak for 1 round, and loses a spell as noted under success.

Critical Failure As failure, but the creature is also exposed to sportlebore infestation.

Swarming Bites One Action

Each creature in the sportlebore swarm's area takes 3d6 piercing damage (DC 25 reflex save).


A swarm of sportlebores is a much more dangerous foe than a single insect.


The bane of hungry adventurers the world over, sportlebores are nefarious vermin that resemble delicious snacks. When positioned near trail rations, such as fruit or jerky, a sportlebore can flawlessly imitate these foodstuffs by flexing, contorting, and color-shifting its abdomen, then folding its thorax, head, and legs within its delicious-looking body. Once consumed, the sportlebore reproduces into a hungry swarm that's regurgitated by the now ailing eater, ravenously attacking any creatures it thinks it can consume.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.