Sporeborn SkullCreature 2
Source Pathfinder #193: Mantle of Gold
Perception +9 (darkvision)
Languages Necril
Skills Acrobatics +8
Str +1, Dex +4, Con +1, Int -5, Wis +3, Cha +0
AC 18; Fort +5; Reflex +10; Will +7;
HP 30 (void healing)
Speed 15 feet (fly 30 feet)
Immunities acid, bleed, death effects, disease, paralyzed, poison
Weaknesses Vitality 3
Forehead
+10 (+5, +0) to hit (finesse) 1d6+3 Bludgeoning + 1d6 PoisonSpittle
+10 (+6, +2) to hit (acid, agile) 1d12+2 AcidSpore Explosion
When destroyed, a sporeborn skull explodes in a blast of bone and toxic spores that deals 1d6[piercing],1d6 poison1d6 piercing damage plus 1d6 poison damage to each adjacent creature (DC 18 reflex save).
Stir the Spores
(poison)Frequency once per [/gmr 1d4 #Recharge Stir the Spores] rounds
Trigger The sporeborn skull takes bludgeoning, piercing, or slashing damage
Effect The impact scatters spores onto all creatures within 5 feet, making them Sickened 1 (DC 18 fortitude negates).
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
More dangerous than simple severed heads, these skulls are wreathed in unearthly flames.
Beheaded are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FungusFungal creatures have the fungus trait. They are distinct from normal fungi.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.