Sporeback FrogCreature 5
Perception +12 (low light vision)
Languages none
Skills Acrobatics +10, Athletics +12, Stealth +13
Str +4, Dex +3, Con +5, Int -4, Wis +2, Cha +1
AC 21; Fort +15; Reflex +12; Will +9;
HP 94
Speed 25 feet (burrow 20 feet)
Weaknesses Fire 4
Resistances Poison 8
Jaws
+13 (+8, +3) to hit (unarmed) 2d8+6 PiercingSeed Spores
A creature hit by the sporeback frog's tongue Strike takes 1d6 persistent,poison damage as fungal spores begin to grow.
Soporific Spores
(mental, poison)The sporeback frog shakes the plants and fungi on its back until they emit a cloud of spores in a 20-foot emanation. All creatures in the area must succeed a DC 22 fortitude save or become Clumsy 2 and Stupefied 2 for 1 minute (Clumsy 3 and Stupefied 3 on a critical failure). This ability can't be used again for 1d4 rounds.
This burrowing frog digs itself into moist earth so poisonous moss and toxic mushrooms can grow on its body.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.