SplintershankCreature 6
Source Pathfinder #201: Pactbreaker
Perception +14 (darkvision)
Languages Common, Fey
Skills Acrobatics +15, Athletics +13, Nature +11, Religion +13, Stealth +15
Str +3, Dex +5, Con +3, Int +1, Wis +3, Cha +2
AC 23; Fort +14; Reflex +16; Will +12;
HP 95
Speed 25 feet
Weaknesses Fire 5
Claw
+15 (+11, +7) to hit (agile, finesse, reach 0, unarmed) 2d6+7 SlashingSplinter
+15 (+10, +5) to hit (deadly d6) 2d6+5 PiercingBramble Jump
(plant, primal, teleportation, wood)Requirements Splintershank is in the forest's undergrowth
Effect Splintershank scrambles into the undergrowth and instantly teleports to a different square of undergrowth within 60 feet of him. This movement doesn't trigger reactions.
Splinter Spray
Splintershank sprays a barrage of splinters and brambles from his body in a 15-foot cone, dealing 7d6 piercing damage (DC 24 reflex save). He can't use Splinter Spray again for 1d4 rounds.
Primal Prepared Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Caustic Blast, Detect Magic, Prestidigitation, Puff of Poison, Tangle Vine
1st Level: Fear, Heal, Runic Body, Tailwind
2nd Level: Oaken Resilience, Quench
3rd Level: Slow, Wall of Thorns
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FeyCreatures of the First World are called the fey.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.