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SplintershankCreature 6


UniqueTinyFeyPlantWood
Source Pathfinder #201: Pactbreaker
Perception +14 (darkvision)
Languages Common, Fey
Skills Acrobatics +15, Athletics +13, Nature +11, Religion +13, Stealth +15
Str +3, Dex +5, Con +3, Int +1, Wis +3, Cha +2

AC 23; Fort +14; Reflex +16; Will +12;
HP 95
Speed 25 feet
Weaknesses Fire 5

Claw One Action +15 (+11, +7) to hit (agile, finesse, reach 0, unarmed) 2d6+7 Slashing
Splinter One Action +15 (+10, +5) to hit (deadly d6) 2d6+5 Piercing

Bramble Jump Three Actions (plant, primal, teleportation, wood)

Requirements Splintershank is in the forest's undergrowth


Effect Splintershank scrambles into the undergrowth and instantly teleports to a different square of undergrowth within 60 feet of him. This movement doesn't trigger reactions.

Splinter Spray Two Actions

Splintershank sprays a barrage of splinters and brambles from his body in a 15-foot cone, dealing 7d6 piercing damage (DC 24 reflex save). He can't use Splinter Spray again for 1d4 rounds.


Primal Prepared Spells (DC 24, +16 to hit)

Cantrips (3rd Level): Caustic Blast, Detect Magic, Prestidigitation, Puff of Poison, Tangle Vine
1st Level: Fear, Heal, Runic Body, Tailwind
2nd Level: Oaken Resilience, Quench
3rd Level: Slow, Wall of Thorns



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fey

Creatures of the First World are called the fey.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.