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Spitting SawflyCreature 10


RareMediumBeastMutantWood
Source Pathfinder #203: Shepherd of Decay
Perception +19 (darkvision, wood scent (precise) 30 feet)
Languages none
Skills Acrobatics +22, Athletics +20
Str +4, Dex +6, Con +5, Int -5, Wis +3, Cha +1

AC 30; Fort +19; Reflex +22; Will +16;
HP 175
Speed 20 feet (climb 20 feet, fly 40 feet)
Immunities acid
Resistances Poison 10

Mandibles One Action +22 (+17, +12) to hit (finesse, poison) 2d12+10 Piercing
Acid Spit One Action +22 (+17, +12) to hit (poison) 4d8 Acid

Wood Scent (Precise) 30 feet

A spitting sawfly can smell plants and wood as a precise scent at the listed range.

Consume Essence One Action (healing, manipulate, primal)

Frequency once per day

Requirements The spitting sawfly is adjacent to a creature with the wood trait or to a coiled conifer


Effect The sawfly feasts upon the targeted creature or the coiled conifer's sap, regaining 5d6 healing Hit Points. A targeted creature must attempt a DC 29 fortitude save or become Drained 1 (Drained 2 on a critical failure).

Creeping Sprout (disease)

A creature afflicted with creeping sprout is treated by the spitting sawfly as if it has the wood trait

Saving Throw DC 29 fortitude;

Stage 1 carrier with no ill effect (1d4 days)

Stage 2 Drained 1 (1d4 days);

Stage 3 12d6 acid damage, creeping cone swarm emerges (disease ends)

Plant Spores One Action

The spitting sawfly plants spores in an adjacent creature that's Paralyzed or Unconscious, exposing it to creeping sprout disease.

Seizing Venom (incapacitation, poison)

Saving Throw DC 29 fortitude;

Maximum Duration 6 rounds

Stage 1 Off-Guard and Slowed 1 (1 round)

Stage 2 off-guard and Slowed 2 (1 round)

Stage 3 Paralyzed (1 round)


Spitting sawflies are enormous, bloated insects covered in tumor-like knots of spores. These ravenous pests sow disease and spores wherever they go, heralding the infestation of creeping cones.


The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight bonded" creature families are parasites and predators and typically form twisted symbiotic relationships.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Mutant

The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.