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Spirit Guardian StatueCreature 3


MediumConstructMindless
Source Pathfinder Society Scenario #1-06: Lost on the Spirit Road
Perception +9 (darkvision)
Languages none
Skills Athletics +11
Str +4, Dex -2, Con +5, Int -5, Wis +0, Cha -5

AC 19 16 when broken); construct armor; Fort +12; Reflex +5; Will +5;
HP 35
Speed 20 feet

Slam One Action +11 (+6, +1) to hit (magical, unarmed) 1d8+6 Bludgeoning

Construct Armor (Hardness 6)

Like normal objects, a spirit guardian statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness.

Once the statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 16.

Follow Trespasser Reaction (move)

Trigger A creature moves through the animated guardian statue's reach.


Effect The statue moves up to 20 feet in pursuit of the creature.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.