Spirit BinderCreature 11
Source Pathfinder NPC Core
Perception +20 (spiritsense (imprecise) 60 feet)
Languages Common, Necril, Shadowtongue
Skills Lore +24, Diplomacy +21, Intimidation +21, Occultism +22
Str +1, Dex +3, Con +3, Int +5, Wis +4, Cha +6
AC 28; Fort +19; Reflex +19; Will +24;
HP 175
Speed 25 feet
Ghost Claw
+19 (+14, +9) to hit (finesse, magical, spirit, unarmed) 2d10+6 SlashingSpiritsense (detection, occult)
The spirit binder can sense the spirits of creatures, including living creatures, most non-mindless undead, and haunts within the listed range. Since spiritsense detects spiritual essence, not physical bodies, it can detect spirits projected by spells (such as Project Image) or possessing otherwise soulless objects. It can't detect soulless bodies, constructs, or objects, and like most senses, it doesn't penetrate through solid objects.
Haunting Spirits (aura, occult, spirit)30 feet. The spirits bound by a spirit binder swirl around, lashing out at their foes. An enemy that enters or starts its turn in the aura must succeed at a DC 27 will save or take 3d6 spirit damage and be Frightened 1 (double damage and Frightened 2 on a critical failure).
Spirit ScryingThe spirit binder's scrying spells can target or detect spirits on other planes as though the spirits were in the Universe.
Succumb to the Void
(concentrate, occult, void)The spirit binder taps into the more nefarious spirits of the Void, becoming something morbid and cruel. For 1d4 rounds, their resistance, aura of spirits, Strikes, and spirit spells change their damage type from spirit damage to void damage and replace their spirit trait with the void trait.
Occult Spontaneous Spells (DC 31, +23 to hit)
Cantrips (6th Level): Detect Magic, Figment, Telekinetic Hand, Telekinetic Projectile, Void Warp
1st Level (3 slots): Bane, Command, Fear
2nd Level (3 slots): Darkness, Ghostly Carrier, Peaceful Rest
3rd Level (3 slots): Clairaudience, Ghostly Weapon, Levitate
4th Level (3 slots): Clairvoyance, Fly, Talking Corpse
5th Level (3 slots): Invoke Spirits, Spiritual Guardian, Wave of Despair
6th Level (2 slots): Dominate, Spirit Blast
7th Level (3 slots): Interplanar Teleport (to or from the Ethereal Plane only)
Ghosts and other spirits swirl around the spirit binder, creating a constant aura of flickering faces and forms.
Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.