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Spawn of DahakCreature 8


UniqueSmallChaoticCharauKaDragonEvilFireHumanoid
Source Pathfinder #146: Cult of Cinders
Perception +16 (darkvision, scent (imprecise) 30 feet)
Languages Draconic, Mwangi
Skills Arcana +12, Athletics +18, Crafting +10, Intimidation +17, Religion +14, Stealth +15, Survival +14
Str +6, Dex +3, Con +5, Int +0, Wis +4, Cha +1

AC 27; Fort +19; Reflex +13; Will +16;
HP 135
Speed 30 feet (climb 30 feet)
Immunities fire, paralyzed, sleep

Warhammer One Action +19 (+14, +9) to hit (magical, shove) 3d8+9 Bludgeoning

Tail Swipe Reaction

Trigger A creature within reach of the spawn's tail uses a move action or leaves a square during a move action it's using.


Effect The spawn of Dahak makes a tail Strike at the creature with a -2 penalty. If it hits, they disrupt the creature's action.

Breath Weapon Two Actions (divine, fire)

The spawn breathes flames that deals 9d6 fire damage to all creatures in a 30-foot cone (DC 26 reflex save).

They can't use Breath Weapon again for 1d4 rounds

Draconic Frenzy Two Actions

The spawn makes two claw Strikes and one bite Strike in any order.

Shrieking Frenzy Free Action (primal)

Trigger The spawn's turn begins.

Frequency once per hour


Effect The spawn is Quickened until the end of their turn, and can use the extra action to Stride or Strike. While in the frenzy, the spawn can't speak and automatically critically fails Stealth checks, due to their loud wailing.

Thrown Weapon Mastery

When the spawn throws a weapon, the weapon gains the deadly d6 weapon trait. When they throw an improvised weapon, they don't take the -2 penalty for using an improvised weapon, nor do they take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

CharauKa

Mandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.