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Spark Troll (1-2)Creature -1


TinyChaoticElementalEvilFiendTrollUnholy
Source Pathfinder Society Scenario #2-05: Balancing the Scales
Perception +3 (darkvision)
Languages Chthonian, Jotun
Skills Acrobatics +5
Str +0, Dex +3, Con +2, Int -1, Wis +1, Cha +0

AC 15; Fort +4; Reflex +7; Will +3;
HP 8 (regeneration 2 (deactivated by acid or fire)
Speed 25 feet (fly 10 feet)
Immunities electricity
Weaknesses Fire 2, Holy 2

Barbed Tongue One Action +7 (+2, -3) to hit (finesse, reach 10, unholy) 1d4 Piercing

Regeneration 2 (Deactivated by Acid or Fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Sonic Redirection Reaction

Trigger The spark troll would take sonic damage


Effect The spark troll redirects hazardous sonic vibrations to another target within 30 feet. The spark troll gains resistance 5 against the triggering damage, and their chosen target must succeed at a DC 16 reflex save or be knocked Prone.

Lightning Blast Two Actions (concentrate, electricity, primal)

The spark troll calls lightning down from the sky, then redirects it out from their hands in a 40-foot line. Creatures in the line take 1d4 electricity damage (DC 16 reflex save).



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Troll

Trolls are giant, brutish creatures and are well known for transforming into inanimate materials.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.