Spark MothCreature 2
Source Pathfinder Monster Core 2
Perception +7 (darkvision)
Languages none
Skills Acrobatics +9, Stealth +9
Str +0, Dex +3, Con +1, Int -4, Wis +1, Cha +0
AC 18; Fort +5; Reflex +11; Will +7;
HP 20
Speed 5 feet (fly 50 feet)
Immunities bleed, electricity, paralyzed, poison, sleep
Wing
+11 (+7, +3) to hit (agile, finesse, unarmed) 1d4+5 ElectricityArc Lightning
(electricity, move, primal)The spark moth transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or metal weapon. The elemental then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions.
Spark bats congregate around volatile weather in the Plane of Air.
Some elementals embody aspects of air, such as smoke, lightning, and fog.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.