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Spark MothCreature 2


TinyAirElemental
Source Pathfinder Monster Core 2
Perception +7 (darkvision)
Languages none
Skills Acrobatics +9, Stealth +9
Str +0, Dex +3, Con +1, Int -4, Wis +1, Cha +0

AC 18; Fort +5; Reflex +11; Will +7;
HP 20
Speed 5 feet (fly 50 feet)
Immunities bleed, electricity, paralyzed, poison, sleep

Wing One Action +11 (+7, +3) to hit (agile, finesse, unarmed) 1d4+5 Electricity

Arc Lightning One Action (electricity, move, primal)

The spark moth transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or metal weapon. The elemental then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions.


Spark bats congregate around volatile weather in the Plane of Air.


Some elementals embody aspects of air, such as smoke, lightning, and fog.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.