Sounrel (5-6)Creature 7
Source Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity
Perception +13 (darkvision)
Languages Aklo, Common, Osiriani
Skills Arcana +15, Deception +17, Intimidation +17, Occultism +15, Religion +10, Stealth +13, Thievery +13
Str +0, Dex +3, Con +1, Int +1, Wis +2, Cha +5
AC 25; Fort +12; Reflex +14; Will +18;
HP 90
Speed 25 feet
Immunities sleep
Claw
+12 (+8, +4) to hit (agile, unarmed) 1d4 + 7 PiercingFlintlock Musket
+16 (+11, +6) to hit (concussive, fatal d10, magical, reload 1) 2d6+7 PiercingAccursed Claws
Sounrel's claws carry her mother's hag magic. When she critically hits with a claw Strike, the target takes an additional 1d4 persistent,mental damage.
Occult Spontaneous Spells (DC 25, +17 to hit)
Cantrips (4th Level): Chill Touch, Daze, Detect Magic, Shield, Telekinetic Projectile
1st Level (4 slots): Biting Words, Grim Tendrils, Magic Missile, True Strike
2nd Level (4 slots): Animated Assault, Blur, Hideous Laughter, Invisibility, Sound Burst
3rd Level (3 slots): Paralyze, Vampiric Touch
4th Level (2 slots): Phantasmal Killer
3rd Level: Horrific Visage
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ChangelingA creature with this trait has the changeling versatile heritage. Changelings are the children of hags and members of other humanoid ancestries. An ability with this trait can be used or selected only by changelings.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.