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Soulbound Mauler (Lawful Neutral)Creature 4


UncommonMediumConstructLawfulSoulbound
Source Pathfinder #193: Mantle of Gold
Perception +10 (darkvision)
Languages One Spoken By Its Creator (typically Common)
Skills Athletics +11, Occultism +6, Stealth +9
Str +5, Dex +3, Con +4, Int +0, Wis +1, Cha +0

AC 19; Fort +14; Reflex +11; Will +9;
HP 72
Speed 25 feet
Immunities mental

Fist One Action +13 (+9, +5) to hit (agile, magical, unarmed) 2d6+5 Bludgeoning

Personality Cage

A soulbound mauler encapsulates an entire soul within its soul focus gem, with that soul's personality and past shining through along with a confusing mix of fragmented memories and instincts. This causes a soulbound mauler to match the donor soul's alignment and gain the corresponding alignment traits. When the mauler doesn't have a soul bound, it's inanimate.

Eager Rend Two Actions

The soulbound mauler has a living creature Grabbed.


Effect The soulbound mauler holds the creature it has grabbed and attempts to tear it in two. That creature takes 5d6 bludgeoning damage (DC 18 fortitude). On a critical failure, the target also becomes Enfeebled 1.

Tethered Soul

The soul focus gem that powers a soulbound mauler is tethered with eight ectoplasmic leashes inside an open cavity in the creature's chest. It can be targeted directly with a Disarm, Grapple, or Steal action. Rather than the normal result of these actions, the soulbound mauler takes 4d6 mental damage and is Stunned 1 on a success; on a critical success, it takes 8d6 mental damage and is Stunned 2.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Occult Innate Spells (DC 18, +10 to hit)

1st Level: Grim Tendrils, Ray of Enfeeblement (At Will)
3rd Level: Blindness


If a soulbound doll isn't large and strong enough for one's needs, there's the oversized soulbound mauler. An upgrade to the soulbound doll, this mannequin is powered by the entire soul of a sapient creature. Many a necromancer has attempted to use these constructs as a method to live forever, likely as a shortcut around the complicated and ultimately morbid path to lichdom. However, the soul within the mannequin has problems properly expressing itself and displays rudimentary control over the host, often resulting in childlike behavior anywhere from curious to sadistic.

Rather than embedding the soul focus gem in the construct's neck or chest, it's tethered by bands of ectoplasm within an exposed chamber on the mannequin's chest. Until the soulbound mauler is destroyed, the focus gem cannot be removed from the empty cavity in its chest. However, the gem can be displaced which causes the soulbound mauler significant anguish, not only damaging the connection between the gem and artificial body, but also impairing the construct's ability to function.

Innate Spells

Like a soulbound doll, a soulbound mauler gains an additional 3rd-rank innate spell depending on its alignment, as listed below.

Lawful Good: @UUID[Compendium.pf2e.spells-srd.Item.Heal]

Neutral Good: @UUID[Compendium.pf2e.spells-srd.Item.Jump]

Chaotic Good: @UUID[Compendium.pf2e.spells-srd.Item.Haste]

Lawful Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Blindness]

Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Shared Invisibility]

Chaotic Neutral: @UUID[Compendium.pf2e.spells-srd.Item.Shatter]

Lawful Evil: @UUID[Compendium.pf2e.spells-srd.Item.Slow]

Neutral Evil: @UUID[Compendium.pf2e.spells-srd.Item.Stinking Cloud]

Chaotic Evil: @UUID[Compendium.pf2e.spells-srd.Item.Harm]


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Soulbound

These constructs are mentally augmented by a fragment of a once-living creature's soul.