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Soulbound GuardianCreature 4


RareMediumConstructSoulbound
Source Pathfinder Free RPG Day Adventure: The Great Toy Heist
Perception +11 (darkvision)
Languages Common
Skills Acrobatics +10, Occultism +8, Stealth +10
Str +2, Dex +2, Con +3, Int +1, Wis +1, Cha +0

AC 20; Fort +11; Reflex +8; Will +14;
HP 60
Speed 20 feet

Fist One Action +14 (+10, +6) to hit (agile, finesse, magical, unarmed) 2d8+5 Bludgeoning

Personality Fragments

A soulbound guardian shares fragments of its donor soul's personality, though none of that creature's memories. This causes a soulbound guardian to match a strong personality trait of its donor soul. Because of its soul sliver, a soulbound guardian is not immune to spirit as most constructs are.

Mannequin One Action (concentrate)

Until the next time it acts, the soulbound guardian appears to be a harmless mannequin. It has an automatic result of 30 on Deception checks and DCs to pass as a mannequin.

Splitsoul Three Actions (concentrate, manipulate)

Frequency once per day


Effect The soulbound guardian lends some of the energy animating it to other inanimate objects in the area. Three Small items or pieces of furniture within 60 feet come to life for 1 minute. These objects have the minion trait, though all the objects can act when the soulbound guardian uses a single action to issue them commands. The soulbound guardian can also issue commands to each object as part of using this ability.

Each object animated in this way has a Speed of 20 feet and can make an unarmed melee Strike at +11 that deals (1d6+3) bludgeoning damage. In addition, each object has an AC of 16, a Hardness of 3, and 14 Hit Points.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Soulbound

These constructs are mentally augmented by a fragment of a once-living creature's soul.