Soul GluttonCreature 11
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +22 (darkvision, lifesense (precise) 60 feet)
Languages Common, Daemonic, Necril
Skills Acrobatics +23, Athletics +22, Intimidation +22, Religion +20, Stealth +23
Str +7, Dex +6, Con +3, Int +3, Wis +5, Cha +5
AC 31; Fort +18; Reflex +23; Will +20;
HP 150
Speed 20 feet (fly 40 feet)
Immunities controlled
Weaknesses Holy 10
Resistances Mental 10, Physical 10
Claw
+24 (+20, +16) to hit (agile, magical, unarmed) 2d6+10 SlashingVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Soul Gorge
(concentrate, death, divine, manipulate)The soul glutton casts mind reading on a dying creature (or the corpse of a creature that died no more than 24 hours ago). If a dying creature fails its save, it must immediately attempt a recovery check. If the creature dies as a result of this check (or if the target was a fresh corpse), the soul glutton consumes a significant portion of the creature's soul and restores 30 healing Hit Points, gaining any Hit Points in excess of its maximum as temporary Hit Points that last for 24 hours. A creature slain in this way can be returned to life normally once the soul glutton that killed it has been slain, otherwise any attempt to restore life requires a DC 15 flat for success.
Soulscar (divine, emotion, fear, mental)The soul glutton's claw Strikes affect incorporeal creatures with the effects of a ghost touch property rune and scar the soul. The first time in a round that a creature is damaged by a soul glutton's claw Strike, it must succeed at a DC 30 will save or become Frightened 2 (plus Doomed 1 on a critical failure).
Divine Innate Spells (DC 30, +22 to hit)
Cantrips (6th Level): Divine Lance, Void Warp
1st Level: Harm
3rd Level: Mind Reading (At Will)
4th Level: Talking Corpse
5th Level: Invoke Spirits, Mind Probe, Shadow Blast
6th Level: Spirit Blast
In the mist-choked fens and smoke-clogged ruins of Abaddon dwell creatures made of solid vapor whose roiling bodies drift among the fogs and effluvia of that wasted realm. Among the most unsettling of those are soul gluttons: drifting, ravenous monstrosities whose bodies shift and pulse like mist, yet are clammy and all too solid to the touch. While a soul glutton's favored meal is (naturally) souls, they eagerly attack the living to feed upon their life essence, gulping down the souls as they perish.
Soul gluttons are particularly delighted to be drawn to worlds within the Universe, for here the souls are of a much wider variety of flavors than the twisted, tormented shades that populate Abaddon. A soul glutton's eagerness to feed on worldly souls makes them notoriously difficult to control when conjured—but a promise to let them free upon the world after performing a relatively small service is often enough to secure their fleeting loyalty to a short-lived cause.
Eaters of Souls
These creatures have an unnerving affectation—they enjoy knowing those they feed upon, and before consuming a soul will often take time to converse with it while it still lives, or via talking corpse if the creature is already dead. Conversations with healthy creatures hold very little interest to soul gluttons, as life tends to distort the truths they enjoy hearing about. To a soul glutton, the greatest truths can be learned by reading the mind of a creature at the moment it passes away.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.