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SoniphakCreature 9


HugeBeast
Source Pathfinder Howl of the Wild
Perception +21 (echolocation (precise) 120 feet, sensitive echolocation (precise) 120 feet)
Languages Draconic
Skills Acrobatics +19, Athletics +20, Survival +17
Str +7, Dex +6, Con +4, Int -2, Wis +4, Cha +1

AC 27; Fort +21; Reflex +21; Will +15;
HP 180
Speed 20 feet (fly 50 feet)
Immunities visual
Resistances Sonic 10

Jaws One Action +19 (+14, +9) to hit (reach 15, unarmed) 3d8+9 Piercing
Claw One Action +19 (+15, +11) to hit (agile, unarmed) 3d6+9 Slashing
Screech One Action +19 (+14, +9) to hit (sonic) 6d6 Sonic

Sensitive Echolocation

The soniphak can use its hearing as a precise sense with the listed range. If the soniphak takes sonic damage beyond its resistance, its senses are overloaded and all creatures are Concealed from it for 1 round.

Snatch

The soniphak can Fly at half Speed with a creature Grabbed or Restrained in its claws, carrying that creature along with it.

Aftershock

Whenever a soniphak hits with a screech Strike, feedback deals each creature the soniphak has Grabbed or Restrained 1d6 sonic damage.

Disruptive Screech Reaction

Trigger A creature within 30 feet of the soniphak uses an auditory action


Effect The soniphak makes a screech Strike against the triggering creature. This disrupts a triggering concentrate action if the Strike is a critical hit.

Shattering Scream Two Actions (sonic)

The soniphak can focus its screech at a stone or rock surface within 60 feet to create an explosion in a 15-foot burst from the point of impact. Creatures in the area take 5d6 piercing damage (DC 28 reflex save), and the area becomes difficult terrain due to fragments of loose stone.


Dischorans are a group of predators who hunt via focused sound. Though they possess protuberances that resemble eyes, these are actually auditory sensory organs that can pick up even the slightest sound and are used to locate prey with pinpoint accuracy.

Only a few types of dischorans have been identified, but they all share unifying features: front-facing pseudo-eyes, deceptive speed, and ravenous hunger. Their sensitivity to noise combined with their ability to weaponize sound are likely the primary reasons dischorans spend most of their time alone.


Often mistaken for drakes, soniphaks glide above rocky or barren ground, picking out prey with their hearing. A hunting soniphak disables its targets with concentrated bursts of sound before snatching them up and feasting on the move. Despite being able to speak, soniphaks are no more social than other dischorans, generally responding to even the quietest attempts at communication with destructive shouting.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.