Soggy Zombie HulkCreature 5
Source Pathfinder Society Scenario #6-04: An Enkindled Carnival
Perception +7 (darkvision)
Languages none
Skills Athletics +16
Str +7, Dex -1, Con +4, Int -5, Wis +0, Cha -2
AC 19; Fort +14; Reflex +8; Will +10;
HP 140 (void healing)
Speed 25 feet
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Weaknesses Vitality 10, Slashing 10
Hunk of Wet Meat
+15 (+10, +5) to hit (reach 15) 2d8+9 BludgeoningSquelchy Corpse
+15 (+10, +5) to hit (brutal) 2d6+7 BludgeoningSlow
A zombie is permanently slowed 1 and can't use reactions.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Corpse ThrowingA soggy zombie hulk can throw Medium or smaller corpses at foes. They can also throw Medium or smaller zombies for this purpose, who take just as much damage as the target they hit. A zombie that survives being thrown falls Prone.
Moldy MeatA creature hit by the soggy zombie hulk's hunk of wet meat or squelchy corpse Strike must attempt a DC 22 fortitude save, becoming Sickened 1 on a failure (or Sickened 2 on a critical failure). A creature that critically succeeds becomes temporarily immune for 1 hour.
Wide Swing
The zombie hulk makes two hunk of wet meat Strikes against different targets within its reach.
These towering horrors rise from monstrous, gigantic corpses.
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
ZombieThese undead are mindless rotting corpses that hunger for living flesh.