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Sodden SentinelCreature 11


RareMediumEvilUndeadUnholy
Source Pathfinder #154: Siege of the Dinosaurs
Perception +15 (darkvision)
Languages none
Skills Athletics +26
Str +8, Dex -1, Con +7, Int -5, Wis +0, Cha -2

AC 28; Fort +24; Reflex +14; Will +19;
HP 320 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious
Weaknesses Vitality 15, Slashing 15

Fist One Action +24 (+19, +14) to hit (unarmed) 2d12+16 Bludgeoning

Slow

A sodden sentinel is permanently Slowed 1 and can't use reactions.

Tainted Guts

When a sodden sentinel is reduced to 0 Hit Points, it explodes, dealing 6d6 bludgeoning damage to each creature in a 10-foot emanation (DC 30 reflex save). A creature that fails this save is also Blinded for 1d4 rounds (1 minute on a critical failure).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Pummel the Fallen

A sodden sentinel's fist Strike deals an additional 2d6 damage to Prone creatures.

Seawater Retch Two Actions (occult, water)

The sodden sentinel vomits up a supernaturally tainted wave of seawater in a 30-foot cone. Each living creature in the area takes 6d10 void damage (DC 30 reflex save). It can't use Seawater Retch again for 1d4 rounds.

Improved Knockdown Free Action

Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.