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Sod Hound (BB)Creature 3


SmallEarthElemental
Source Pathfinder Beginner Box
Perception +9 (darkvision, crystal sense 60 feet)
Languages none
Skills Athletics +11, Survival +9
Str +4, Dex -1, Con +3, Int -4, Wis +2, Cha -1

AC 19; Fort +12; Reflex +6; Will +7;
HP 44
Speed 30 feet
Immunities bleed, poison, sleep

Jaws One Action +11 (+6, +1) to hit (unarmed) 1d10+6 Piercing

Crystal Sense 60 feet

A sod hound can sense crystals or gems within 60 feet.

Earth Glide One Action

The sod hound burrows through any earthen matter, including rock. It moves up to 20 feet, leaving no tunnels or signs of its passing.

Knockdown One Action

When the sod hound succeeds at its jaws Strike, it can use this action immediately after to attempt to Trip the target. This Trip doesn't apply or count toward the sod hound's multiple attack penalty.


Earth elementals such as sod hounds make excellent bodyguards for spelunkers and are ideal protectors of important subterranean locations. Coming from the Plane of Earth, they often appear in caverns deep underground.

Sod hounds take the form of mossy canines made of packed dirt and pebbles. They can band together with other sod hounds, traveling as a pack.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.