Snapping TurtleCreature -1
Perception +3 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +5, Stealth +3
Str +1, Dex -1, Con +4, Int -4, Wis +1, Cha -2
AC 16; Fort +8; Reflex +1; Will +3;
HP 9
Speed 10 feet (swim 20 feet)
Jaws
+6 (+1, -4) to hit (unarmed) 1d4+2 PiercingDeep Breath
The snapping turtle can hold its breath for 30 minutes.
Clench Jaws
Requirements The snapping turtle damaged a creature with a jaws Strike in its previous action
Effect The snapping turtle clenches its jaws down and automatically deals an additional 1d4 bludgeoning damage to the creature it just bit.
Shell Defense
The snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 18, but it can't act except to reemerge, which it can do as a single action.
Snapping turtles are freshwater reptiles with a long flexible neck, a sharp piercing beak, and a confrontational temperament that doesn't prevent some spellcasters from choosing these creatures as familiars. They weigh about 20 pounds and have shells around 18 inches in length.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.