Smoldering LeopardCreature 3
Source Pathfinder #151: The Show Must Go On
Perception +11 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +11, Athletics +10, Stealth +11
Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2
AC 19; Fort +9; Reflex +11; Will +6;
HP 45
Speed 30 feet (climb 20 feet)
Weaknesses Holy 3
Resistances Electricity 5, Poison 5
Jaws
+12 (+7, +2) to hit (finesse, unarmed, unholy) 1d10+3 Piercing + 1d4 FireClaw
+12 (+8, +4) to hit (agile, finesse, unarmed, unholy) 1d4 Fire + 1d6+3 SlashingAura of Smoke
10 feet. Every creature within the aura is Concealed; smoldering leopards can see through this concealment.
Pounce
The smoldering leopard Strides and makes a Strike at the end of that movement. If the leopard began this action Hidden, it remains hidden until after making this ability's Strike.
Scorching Maul
The smoldering leopard makes two claw Strikes against a creature it has Grabbed. A creature hit by both claw Strikes also takes 1d4 persistent,fire damage. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made.
Sneak AttackThe smoldering leopard deals an extra 1d4 precision damage to Off-Guard creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.