🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Smoke CreeperCreature 6


LargeAirElementalEvil
Source Pathfinder Monster Core 2
Perception +14 (darkvision, smoke vision)
Languages Sussuran
Skills Acrobatics +15, Stealth +15
Str +1, Dex +5, Con +3, Int -2, Wis +4, Cha +0

AC 24; Fort +13; Reflex +17; Will +11;
HP 80
Speed 0 feet (fly 40 feet)
Immunities bleed, paralyzed, poison, precision, sleep
Resistances Fire 5

Smoke Mandibles One Action +17 (+13, +9) to hit (agile, finesse) 2d8+3 Piercing + 1d6 Poison

Smoke Vision

The smoke creeper ignores the Concealed condition from smoke.

Smoke Form

The smoke creeper can move through the spaces of other creatures but can't end its movement in the same space.

Choking Swoop Three Actions

The smoke creeper Flies up to its Speed, moving through the spaces of other creatures and leaving traces of itself behind. Each breathing creature it passes through must attempt a DC 23 fortitude save. On a failure, the creature inhales part of the elemental and is Immobilized for 1 minute by the pain of the smoke rasping in its throat and lungs. A creature can attempt to end this condition by spending an action coughing and succeeding at a DC 23 fortitude save.

Painful Exhalations Two Actions

Requirements At least one creature within 40 feet is Immobilized from the smoke creeper's Choking Swoop


Effect The smoke creeper flaps its wings, violently drawing the lingering smoke free from all creatures immobilized from its Choking Swoop within 40 feet. Each target must attempt a DC 23 fortitude save. On a failure, the creature is Enfeebled 1 for 1 minute and Sickened 1 (Enfeebled 2 and Sickened 2 on a critical failure). Regardless of the result, the creature is no longer immobilized from the smoke creeper's Choking Swoop.


Smoke creepers shift and modify their appearance as they float through the Plane of Air, but they prefer to take on a vaguely insectile form with wings trailing choking fumes and glowing red eyes.


Some elementals embody aspects of air, such as smoke, lightning, and fog.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.