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SmithCreature 3


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +5
Languages Common
Skills Lore +15, Athletics +8, Crafting +15, Diplomacy +5, Society +8
Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +0

AC 17; Fort +9; Reflex +8; Will +5;
HP 50
Speed 25 feet

Light Hammer One Action +10 (+6, +2) to hit (agile) 1d6+3 Bludgeoning
Light Hammer One Action +8 (+4, +0) to hit (agile, thrown 20) 1d6+3 Bludgeoning
Fist One Action +10 (+6, +2) to hit (agile, nonlethal, unarmed) 1d4+3 Bludgeoning

Smithing Specialist

For encounters involving smithing or other crafting tasks, the smith is a 6th-level challenge.

Smith's Fury

The smith deals an additional 1d6 damage when they hit with a weapon they created.


Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint.


Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.