SlaughtermayCreature 5
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +13 (darkvision, scent (imprecise) 30 feet)
Languages Common, Goblin
Skills Acrobatics +13, Athletics +12, Intimidation +12, Religion +11, Stealth +13
Str +5, Dex +4, Con +2, Int +2, Wis +4, Cha +5
AC 22; Fort +9; Reflex +15; Will +13;
HP 70
Speed 25 feet
Hook Sword
+19 (+14, +9) to hit (disarm, magical, parry, trip, twin) 2d6+5 SlashingReactive Strike

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Grisly Gash
Requirements Slaughtermay's previous action was a hook sword Strike that damaged a foe
Effect Slaughtermay twists and then yanks her hook sword, ripping at the flesh of the creature she damaged with a hook sword on her previous action. That creature takes (1d6+5) bleed damage (DC 22 reflex save).
Sneak AttackThe creature's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
BugbearA creature with this trait is a furry, stealthy goblinoid. Bugbears tend to have darkvision.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.