SkitterstitchCreature 6
Source Pathfinder #158: Sixty Feet Under
Perception +14 (darkvision)
Languages none
Skills Athletics +17
Str +6, Dex +3, Con +5, Int -5, Wis +0, Cha +0
AC 24; Fort +18; Reflex +16; Will +9;
HP 115
Speed 25 feet
Weaknesses Fire 5
Blade Legs
+17 (+13, +9) to hit (agile, sweep) 2d4+10 SlashingFangs
+17 (+12, +7) to hit (forceful, reach 10) 2d8+10 PiercingPest Haven
The rotting hides and molding straw stuffing of skitterstitches are ideal nesting grounds for vermin and insect swarms. Any animal swarm sharing a space with a skitterstitch gains fast healing 3.
Additionally, if a creature deals at least 10 piercing or slashing damage to the skitterstitchstitch, the swarm can use its swarming bites Strike (or similar attack) against the attacker as a reaction.
Effect: Pest Haven
Spider Swarm HostSkitterstitches host a Actor.Spider Swarm within themselves, which erupts out when the Skitterstitch is destroyed
Flay
The skitterstitch makes a blade Strike against an animal or humanoid. On a success, the skitterstitch slices a long strip of flesh from the target; if the skitterstitch dealt damage, it deals an additional 1d6 persistent bleed damage.
Skitterstitch VenomSaving Throw DC 23 fortitude
Maximum Duration 6 rounds
Stage 1 1d10 poison damage, Off-Guard, and Clumsy 1 (1 round)
Stage 2 1d10 poison damage, off-guard, and Clumsy 2 (1 round)
Stitch Skin
(manipulate)Requirements The skitterstitch hasn't used this ability since the last time it successfully used its Flay ability
Effect The skitterstitch sews flayed flesh to its body to seal tears and rents. The skitterstitch regains 8 healing Hit Points.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.