Skinsaw MurdererCreature 6
Source Pathfinder #158: Sixty Feet Under
Perception +17
Languages Common, Daemonic
Skills Acrobatics +15, Deception +12, Stealth +15
Str +2, Dex +5, Con +4, Int +0, Wis +1, Cha +0
AC 22; Fort +14; Reflex +17; Will +9;
HP 120
Speed 25 feet
Shortsword
+15 (+11, +7) to hit (agile, finesse, magical, versatile s) 1d6+5 PiercingWar Razor
+17 (+13, +9) to hit (agile, backstabber, deadly d8, finesse) 1d4+5 PiercingDagger
+17 (+13, +9) to hit (agile, finesse, thrown 10, versatile s) 1d4+5 PiercingSneak Attack
When attacking an Off-Guard creature, the Skinsaw murderer deals 1d6 additional precision damage.
Twin Takedown
(flourish)Frequency once per round
Requirement You are wielding two melee weapons, each in a different hand.
Effect You swiftly attack your hunted prey with both weapons. Make two Strikes against a creature, one with each of the required weapons. If both hit the same creature, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.