Skin BeetleCreature 3
Source Pathfinder Adventure Path: Gatewalkers
Perception +9 (low light vision)
Languages none
Skills Acrobatics +10, Medicine +9, Stealth +10
Str +1, Dex +4, Con +2, Int -5, Wis +2, Cha -2
AC 18; Fort +9; Reflex +13; Will +7;
HP 55
Speed 20 feet (burrow 15 feet, fly 15 feet)
Mandibles
+13 (+9, +5) to hit (agile, finesse) 1d8+4 PiercingSpit
+13 (+8, +3) to hit 1d6+4 AcidSurgical Mandibles
A skin beetle can use its mandibles as a Healer's Toolkit.
Anesthetic Saliva (poison)A creature exposed to a skin beetle's saliva must succeed on a DC 19 fortitude save or become Clumsy 1 for 1 round.
Harvest Flesh
The skin beetle makes a mandibles Strike against an animal or humanoid. If the Strike deals damage, the beetle tears of a large portion of flesh, dealing an additional 1d6 bleed.
A typical skin beetle is 1-1/2 feet long and weighs 10 pounds—about the size of a house cat. Its oval-shaped body is covered in dull-colored scales, and short, club-like antennae stem from shallow grooves in its head.
Skin beetles are found in most environments that can sustain life, from cold, dry steppes to dense, humid jungles. They use their complex multi-jointed mandibles to strip the skin and flesh from recently deceased creatures with almost surgical precision. While skin beetles eat most of what they remove, they also preserve chunks for later by coating it in special salivary secretions similar to formaldehyde. The skin beetle rolls this coated flesh into a ball, then stores it under an exposed tree root or rock for leaner times. Signs of skin beetle activity include excoriated skeletons and the smell of the beetles' preservative saliva.
Umasi Beetle Masters
Though best known for flaying carrion, skin beetles can also heal gravely wounded individuals. Skin beetles can graft preserved flesh onto a dying animal or humanoid. The end result isn't pretty, but it sometimes works. From the perspective of the healed, the blessing can be mixed, as the beetle's surgery often transforms the subject into a patchwork aberration called an @UUID[Compendium.pf2e.pathfinder-bestiary-3.Actor.Umasi].
Umasi created by skin beetles sometimes develop supernatural connections to their insectoid saviors. Such umasi can command skin beetles to harvest more flesh to keep their decaying bodies intact.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.