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Skeleton WolfguardCreature 0


UncommonMediumMindlessSkeletonUndead
Source Pathfinder Society Quest #27: Within the Glacier
Perception +8 (darkvision)
Languages none
Skills Acrobatics +6, Athletics +4, Stealth +6
Str +2, Dex +4, Con +1, Int -5, Wis +2, Cha +0

AC 16; Fort +3; Reflex +8; Will +6;
HP 12 (void healing)
Speed 35 feet
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Jaws One Action +8 (+3, -2) to hit (unarmed) 1d4+2 Piercing

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Screaming Skull Two Actions (auditory, emotion, fear, mental)

The skeleton removes its skull and throws it, making a jaws attack with a range of 20 feet. It then attempts to Demoralize each foe within 10 feet of the target.

The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.

Surge of Speed Two Actions

The wolf skeleton Strides three times, but it's Off-Guard until the start of its next turn.


Without the burden of flesh, skeletal wolves charge across the battlefield with terrifying speed.


Among the ranks of the dead, none are so numerous, nor so varied, as the skeleton. While most are almost entirely made from bone, some maintain a few scraps of flesh to aid them in movement, such as wing membranes.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.