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Skeleton AdeptCreature -1


UncommonMediumSkeletonUndead
Source Pathfinder Society Quest #27: Within the Glacier
Perception +4 (darkvision)
Languages Common, Jotun
Skills Lore +5, Arcana +5, Diplomacy +3, Occultism +5, Society +5
Str +0, Dex +2, Con +0, Int +3, Wis +2, Cha +1

AC 14; Fort +2; Reflex +4; Will +6;
HP 8 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Piercing 5, Slashing 5

Fist One Action +6 (+2, -2) to hit (agile, nonlethal, unarmed) 1d4 Bludgeoning
Journal One Action +6 (+1, -4) to hit (nonlethal, thrown 10) 1d6 Bludgeoning

Collapse Reaction

Trigger The skeleton is critically hit.


Effect The skeleton collapses into a pile of bones and the attack deals only normal damage. The skeleton can reform in a standing position as an action, but until it does, it is Immobilized and Off-Guard.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Focused Thinker One Action (concentrate)

The adept concentrates to muster knowledge and wisdom. While focusing, they gain a +2 status bonus to checks to Recall Knowledge, but take a –2 penalty to Perception. They can Dismiss this focused state.


Occult Spells Known (DC 15, +7 to hit)

Cantrips (1st Level): Daze, Detect Magic, Telekinetic Hand


Adepts have unlocked only the most minor of occult mysteries. A few are chosen by accomplished practitioners for further training.


Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.