Skeletal Woolly RhinocerosCreature 5
Source Pathfinder #176: Lost Mammoth Valley
Perception +9 (darkvision)
Languages none
Skills Athletics +14
Str +5, Dex +1, Con +4, Int -5, Wis +2, Cha +0
AC 22; Fort +15; Reflex +8; Will +11;
HP 75 (void healing)
Speed 35 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Horn
+15 (+10, +5) to hit (reach 10, unarmed) 2d10+5 PiercingFoot
+15 (+10, +5) to hit (unarmed) 2d6+6 BludgeoningVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Rhinoceros Charge
The rhino Strides twice, then makes a horn Strike. As long as the rhino moved at least 20 feet, the Strike's damage increases to (3d12+5) piercing. A Medium or smaller creature struck by this attack must succeed at a DC 22 reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.
Trample
Medium or smaller, foot, DC 19 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.