🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Skeletal Rat SwarmCreature 2


UncommonLargeMindlessSkeletonSwarmUndeadUnholy
Source Pathfinder Claws of the Tyrant
Perception +8 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +8, Athletics +7, Stealth +8
Str +4, Dex +4, Con +2, Int -5, Wis +1, Cha +2

AC 16; Fort +5; Reflex +11; Will +8;
HP 40 (void healing)
Speed 30 feet (climb 10 feet)
Immunities bleed, death effects, disease, paralyzed, poison, restrained, swarm mind, unconscious, precision
Weaknesses Area Damage 4, Splash Damage 4
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Ravenous Sickness (disease, unholy)

An infected creature can't heal damage it takes from this disease until the disease is cured

Saving Throw DC 20 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 1d6 void damage and the target requires twice as much food for a creature of their size to avoid starvation (1 day)

Stage 3 1d6 void damage and the target requires three times as much food for a creature of their size to avoid starvation (1 day)

Stage 4 1d6 void damage and the target takes 1 void damage each hour until it eats a full meal (1 day)

Stage 5 dead, rising as a skeleton immediately after it devours the flesh off its own bones.

Swarming Bites One Action

Each enemy in the swarm's space takes 3d4 piercing damage (DC 18 fortitude save). A creature that fails this save is exposed to ravenous sickness.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.